
Those materials - which were just twigs and rocks as far as I could tell - could be used to build different structures for my cult. I was told by a member of publisher Devlover Digital guiding me during my demo that whether it was cooking food or gathering materials, players would want to gather up enough cultists so the cult itself became a well-oiled machine of praising an old god and gathering materials. Like so many other town-building games (my gut reaction is to liken this bit of Cult of the Lamb to Rimworld), the goal here is to automate everything. I was able to customize them as much as I wanted before commanding them to start harvesting materials. The game then brought me over to my cult’s site, a small area filled with natural resources, as well as the newest recruit. Cult followingĪfter defeating a boss to finish up my run, I was given a small animal citizen to indoctrinate into my cult. I wanted a bit more out of the game’s combat, but it made up for that letdown with its cult-building features. It’s a bit flat for a roguelike in that way the only ways I could change my run were by picking up new weapons or new abilities.

What Cult of the Lamb doesn’t have are any character stats to change or passive items to stack. I wasn’t able to see any other weapons during my time with the game but I’m excited to see how they can mix combat up further. However, it came with the added bonus of summoning spirits that flew into enemies whenever I destroyed a pile of bones.

Picking up a dagger, for instance, immediately changed my attack move set. Over the course of runs, players can pick up new abilities and weapons, all of which drastically change gameplay. Players can fight through dungeons with conventional weapons or magical attacks.

Eventually, new abilities and a new weapon made me want to switch things up. I didn’t stick to that strategy during my whole demo though. I quickly got into the habit of rolling around enemies’ attacks before hitting them with a quick combo from my sword.
#Cult of the lamb god tear zip
I found that dodge-rolling around (which you can do as much as you want) makes me zip around much faster than just walking. Once the lamb is brought back and given power through the old god’s dark crown, I was pointed to some monsters to kill - and to the first part of the game that really impressed me.Ĭult of the Lamb is deceptively fast-paced. As far as I could tell, it wasn’t that important. That’s what’s happening in the background of Cult of the Lamb.
